© 2018 BY RENAISSANCE ACADEMY

CAPTAIN

The Captain of the USS Voyager commands the flagship of Terran Space Command. She is the pride of the fleet and as such her captain must appear brave, intelligent, and intimidating.

The role of Captain requires cunning, quick thinking, leadership, and delegation. They also have to be a quick study - learning new things and being able to act on them with both speed and understanding is critical to success. Being a leader requires cool-headedness combined with rapid-fire thinking and a willingness to eagerly go where no one has gone before. The Captain has it all and refuses to ever give up or surrender. The Captain's favorite drink is tea, Earl-grey, hot. This is important - so say we all.

This role is perfect for someone who likes to take charge and try new things. This role is for people not afraid to give orders and take responsibility for their outcome. This role requires the ability to analyze a problem and find a solution to fit it.

This is not a good fit for someone who is very introverted, has difficulty making definitive decisions, or for those who are shy or are easily overpowered by others' ideas. Nor is this a role for the power-hungry who cannot listen to others' ideas.

EXECUTIVE OFFICER

The Executive Officer is the second in command aboard the Voyager. Their job requires them to pay close attention to everything that is going on around them, and identify information that can be beneficial to the completion of the mission.

The Executive Officer is also responsible for making decisions about any internal affairs aboard the vessel. If there is an internal crisis - that crisis is the Executive Officer's job to clean up and handle. The Executive Officer ensures that no matter what happens the Captain looks good. The Executive Officer should also assist the Captain and offer advice wherever necessary.

This role is perfect for someone who likes to influence decision-making and see it's completion. It also requires someone who knows how to prioritize and make decisions after sifting through the information available. This person also requires skills as a diplomat and confidant for the Captain, and also requires those skills if the Captain is incapacitated and the Executive Officer must take over the mission.

This role is not a good fit for someone that is overwhelmed by decision making or large amounts of information. It is also not a great role for those who cannot carry out the Captain's vision and instructions - as the Captain is in total command.

TACTICAL STATION

The Tactical Station can have up to 2 officers manning it. These officers are in charge of defending the vessel in the event she falls under attack. They are also responsible for the Research and Development projects for the vessel. This means they select and analyze systems that could be upgraded to help the vessel in any given situation.

This role requires the ability to adapt to new situations and find ways to improve the ship without having to be told what to do and how to do it. It requires ingenuity and a self-starter type of nature to be effective.

This role is great for those who love to problem-solve. It is also good for those who like to manage and start projects while overcoming mild obstacles as they arrive. This job requires patience and the ability to understand how to exploit enemy weaknesses - or at least the ability to uncover them.

This role is not recommended for people who want to shoot everything in sight, and only see the job as an opportunity to blow stuff up. It is also not a job for those that cannot stick with a project until completion.

DAMAGE CONTROL

The Damage Control Team can have up to two personnel assigned to the Bridge Stations. It is their responsibility to oversee repairs, replacements, upgrades, or changes to the ship. They are responsible for all of the teams that are assigned to work on ship systems and their safety as well. They also handle the relaying of any information pertinent to the repairs, such as requesting internal communications to relay information, requesting cargo transfers, and reordering materials for the ship to be available when Voyager returns to her berth at Outpost 14.

This role is best for those who are capable of carrying out requests from the damage teams and the reports generated by the computer in order to repair a system while staying focused and providing follow-through for what is required to complete a repair. This role requires laser-like focus and the ability to maintain sanity amidst multiple repair requests throughout the ship. This role requires patience and the ability to prioritize projects - while being adaptable as things can change on a whim. It is a perfect role for those who thrive under pressure.

This role is not a good fit for someone that is overwhelmed by decision making or large amounts of information. It is also not recommended for those who fold under pressure or are easily overwhelmed.

COMMUNICATIONS STATION

The Communications Station on the bridge is manned by up to two officers. It is the job of the Communications Station to receive and analyze all incoming communications traffic, handle and review all outgoing communications traffic, and decode any sensitive material that is sent to (or intercepted by) the vessel during her mission. This requires attention to detail and an eye for the unusual.

The Communications Station also handles all internal communications traffic. This includes calls to the bridge from other locations on the vessel where requests or information must be relayed to individuals on the bridge, or initiating calls to other locations in order to relay instruction or information to other crew members.

This role is a good fit for those who like to be informed of the things happening both inside and outside the vessel, and relay information to varying parties requiring that information. This person should be a good reader and typer and should be especially good at communicating information even when the workload seems daunting.

This role is not a good fit for those who may struggle with reading and/or typing, or are unable to take notes and/or relay information with speed and conviction. This role is also unfit for someone who may be hard of hearing as information is relayed (at times) via headset.

OPERATIONS STATION

The Operations Officer aboard any Terran Space Command vessel is responsible for a great many things. They control the shielding systems that prevent radiation from penetrating the hull. They control the TransPod and Transport systems that allow items and personnel to be sent to and/or brought back from a location. They control the coolant reservoir and the coolant distribution aboard the vessel in order to keep heat values in check for key systems. They also allocate the available power to needed systems while keeping a watchful eye out for when that allocation must change. They must be alert, responsible, and reactive.

This role is great for those who can manage multiple things at once, and are able to prioritize both ship systems and power requests from multiple parties or teams at once. They also need to be a quick study and immediately know how to provide functionality or support on their station without constantly needing a refresher on how to do their job.

This role is not recommended for those who have a hard time remembering what they have learned or struggle to handle multiple requests for action and/or prioritization of those requests.

STRATEGIC OPERATIONS STATION

The Strategic Operations Officer aboard Voyager is responsible for handling any specialized operations aboard. Aboard Voyager the station controls the Signal Jamming Array, the Silent Running System, and they control the Meredith Core (the ship's AI system) while maintaining and allowing for users to gain access to varying levels of the Meredith Mainframe to perform work around the ship. They are also responsible for tracking down and eliminating unauthorized access to the system. They can also team up with the Communications Officer(s) and review and approve or delete messages depending on what they contain. They also handle and prepare countermeasures in the event Voyager falls under hostility, using them to distract and confuse pursuers with various equipment.

This role is great for people who do well with overseeing repetitious tasks and who detail-oriented. It's a great role for people who like to use creativity to solve problems, and can react well to changes as they come.

This is not a role for people who may find repetitive tasks difficult to complete, or for those that have difficulty paying attention to small details. This role is also not recommended for those who have difficulty using and operating a computer.

SECURITY STATION

The Security Station on the bridge can have up to two personnel managing the station. These officers are in charge of, first and foremost, protecting the bridge from any kind of disruption. The bridge is the most sensitive area of the ship - containing all mission information and communique, direct AI access, direct weapons control, and the helm controls for the ship. It is Security's primary job to prevent unauthorized personnel from gaining access to the bridge, vetting those who are being temporarily sent to the bridge to ensure they are allowed access, and, in the event of an incursion, they are in charge of initializing and orchestrating security teams throughout the ship to disable the intruders. If the intruders are able to break into or secure access to the bridge it is then their job to handle it personally.

This role is great for people that have a talent for managing multiple teams, and pay attention to details and reports - and are able to extrapolate information from their teams' reports and use them to track down those who may have malicious intent and arrest them. This role requires a "think first, shoot second" mentality, a cool head, and a creative nature that is used to overcome potential obstacles to get to the target. A silver tongue and inquisitive nature are also a positive for this role. This person must recognize when firing a weapon is necessary, and when words are more effective.

This role is not recommended for the unruly or those who simply want to fire weapons at anything and everything. 

SENSORS STATION

The Sensors Station is one of the most critical stations aboard any starship. The Sensors Officer is responsible for locating and tracking any and all objects that are near and/or around the vessel. This allows the Sensors officer to work with the Helm Officer to ensure there are no objects in the path of flight for the vessel - and inform the Captain of any pertinent information generated by the Automated Detection System (ADS). They can also track incoming and outgoing weapons. This station also operates the scanning system for the vessel - allowing them to gather information about any contact in scanning range including, but not limited to lifeform count, weaponry detected, engine systems, etc. for starships, and composition and other information for naturally occurring objects like asteroids. They can also configure probes to help gather information, aid in defending the vessel, and/or creating networks to expand scanning range.

This role is great for people with an inquisitive nature and the ability to overcome obstacles to get the information they want. This role is also great for people who like to pry and prod to find information about starships, or other objects, and sometimes use that information to help the Captain make useful decisions in battle, standard ship operations, or while sitting in space.

This role is not a good fit for those who may struggle with reading and typing. It is also not a good fit for someone that struggles with problem-solving or gives up easily when something doesn't work the first time.

HELM STATION

The Helm Station on the Bridge handles all of the navigational requirements of a starship. The Helm officer must be able to quickly and effectively calculate a course to the desired destination, adjust the thrusters to match that heading, and then follow specific steps to spool up the Jump Drive and activate it properly. They control all of the vessel's engines and thruster systems, as well as the navigational computer. Once the engines are activated, they also ensure the vessel remains on its course by manipulating the thrusters en route to stay true to the vessel's destination. They also manipulate the thrusters in the event of a battle and may be required to switch the vessel to manual navigation when things get so tight that the navigational computer can't automatically adjust for it.

This role is great for someone that doesn't want an overwhelming amount of work but also wants to contribute to the team in meaningful ways. This role will also see peaks and valleys in the workload, and when the engines aren't being used the crew member manning the station should be ready and willing to assist other stations with the permission of the Captain.

This role is not a good fit for those who have a hard time juggling peaks and valleys in workloads, or for those that struggle to understand basic computer functionality.